I have never, ever, seen an architecture presentation put together like this one! Some may hate it, some may love it. Some may not even know what to think! A little too abstract for my taste, but the stills of the structure did captivate me. The only thing that I would probably do different if I had to roll with it using the same method, I would have probably used more stills of the structure in question in the "shuffle sequences" rather than the random shots of city life used in this video.
March 25, 2010
March 22, 2010
I like the way this was directed. Solid camera paths and a very clean and simple construction simulation. Outstandingly clean. The switching between day time and night time is a great method to use rather than just one continuous night shot. By mixing in night shots and day shots in one sequence, you tell a lot more in a short span of time. It also adds a dramatic effect to the whole animation. Great work Roberto De Angelis!
March 21, 2010
Though this a demo reel for 2008, it is still impressive to this day. Love the Google Earth effects used on some of the sequences. Though not related to architecture, I must say that the airplane, helicopter scenes were pretty darn awesome! Most especially the part where the camera goes from outside to the inside of a passenger airplane, how cool is that! iCube can definitely model and animate extensive cityscapes and much more based on this demo reel. Great work iCube.
March 20, 2010
What a fun way to present how a building can be put together like it were legos. The fact that this is modular in design, begs for this type of presentation. Simple color schemes and interior stills leave the viewers imagination to play with the concept. The method used in the beginning with the structures rotating 360 on a single point is something I'd like to play with on my personal work. I'll keep this example here as a reference!
March 17, 2010
The producer of this fantastic video put a lot of work into the 3D model! Every detail that are often left out is actually put into this. And I don't know how else to describe the construction simulation part of it... the producer/animator/director decided to start from furniture and fixtures and then work its way out to walls and roofs. Interesting approach. The other noticeable thing is that everything is shot in monochrome! You wouldn't know it though with all the details that was modeled. The method of this particular shading is ambient occlusion shading. Great technique and camera paths, inspiring work.